Case Studies: virtual

Developing motivation and engagement in users of innovative fitness technology (Presentation)

Student: Thomas Awdry Company: Broadsword Publishing Academic Supervisor: Dr Emily Oliver & Dr Joanne Hudson Motivation in fitness technology This MPhil project is being conducted alongside Aberystwyth based video game and software development company ‘Broadsword Publishing’, and the project is the development of a boxing exercise game through their subsidiary company ‘World Boxing limited’, the… Read more »

An Advanced Virtual Environment for Rugby Skills Training (The Academic Perspective)

Most projects today need multi-disciplinary skills; it’s getting more and more difficult to only apply computer science techniques when developing novel applications, so we need to be collaborating.

This project is the first time that we’ve done a sporting application as well as computer science; it has allowed us to collaborate with the School of Sports, Health and Exercise Science and the School of Psychology here at Bangor, so there has been an excellent team involved in this project. It has been good in establishing links with other schools in the University and we’ve also been able to establish links internationally because of the project.

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